Watch first1 min
Your team number, round by round. Round one is locked exactly as posted. From round two on it follows how your team played — and your own handicap is never touched by a scramble.
The checklistReference only
- Register in both placesBack Nine first, then the same event in Full Swing Compete at fscompete.com — one without the other means no score. Log in once at home so you know it works.
- Captain builds the teamIn Full Swing Compete the captain creates the team and invites the partner from inside it. A teammate can't add themselves — and until that invite is accepted, only the captain's scores post.
- Match your emailThe email on your Full Swing account must match the one you registered with at Back Nine. If the two don't match, your round doesn't find you.
- Enter the bay codeAt course selection, enter B-G-TDA — the bay code on play day, not your FSC registration. It's also in your Back Nine sign-up email.
- Finish every holeStop a round if you must — but hole out. An unfinished hole posts no score, no redo.
- Putting on the simRead it, commit to the line, let the sensor settle. Rushed putts read worse than slow ones.
- Tech vs. bad shotFlag a real sensor misread to the attendant before you play on. A flush you disliked is not a misread. Check the Rules tab for this event's mulligan setting.


